Fantasy League Rules

How the league works.

Official parameters for roster limits, budget caps, event bout scoring, and trait calculations.

Budget500
Roster min5
Roster max8
Build

500 point budget

Every fantasy team must stay inside the shared platform budget and roster limits.

Score

13 live scoring categories

League admins score event outcomes directly, driving fighter rankings and team points.

Cards

6 headline traits

Public fighter and team battle cards are shaped by the platform trait formulas.

Roster Guidelines

Roster Rules

Requirements enforced for team composition and roster validation.

Team budget500 pts
Minimum fighters5
Maximum fighters8
Cost modeCurrent season
Tier 1 cost100
Tier 2 cost75
Tier 3 cost50
Market Dynamics

Cost Adjustments

Progressive adjustments applied to fighter acquisition costs based on popularity across valid teams.

0%+ owned -10 pts
20%+ owned 0 pts
40%+ owned +10 pts
60%+ owned +15 pts
80%+ owned +20 pts
Event Scoring

Points System

Every completed event bout feeds these scoring categories into fighter and team totals.

Special Awards

Awarded per special award

+10
Assist

Awarded per competition assist

+2
Training

Awarded per training unit/session

+1
Competitions

Awarded per competition/event entered

+3
Support

Support / volunteering / team support count

+3
Gold Medallist

Each gold medal

+8
Silver Medallist

Each silver medal

+6
Bronze Medallist

Each bronze medal

+4
Competition Kills

Each kill

+3
Competition Deaths

Each death

-2
Sit Downs

Each sit down

-3
Yellow Cards

Each yellow card

-5
Red Cards

Each red card

-10
Trait Formulas

How the six traits are calculated

Formulas shaping athlete statistics on battle cards across the platform.

Glory

Rewards achievement and podium success.

Competitions × 3 Special awards × 10 Gold medals × 8 Silver medals × 6 Bronze medals × 5
G
Discipline

Rewards training and reliable appearances while penalising cards.

Training × 1 Competitions × 3 Yellow-card penalty × 5 Red-card penalty × 10
D
Lethality

Uses kill/death efficiency as the headline attacking metric.

K/D ratio multiplier × 1
L
Resilience

Rewards staying active in rounds while penalising deaths and sit-downs.

Rounds fought × 1 Deaths penalty × 1 Sit-down penalty × 1
R
Crowd Favourite

Rewards excitement, medals, awards, and fantasy popularity.

Kills × 1 Gold medals × 1 Silver medals × 1 Bronze medals × 1 Special awards × 1 Ownership multiplier × 5
C
Synergy

Rewards support play, assists, and repeat appearances while penalising cards.

Support × 3 Assists × 3 Competitions × 3 Yellow-card penalty × 5 Red-card penalty × 10
S